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"We felt that fans were getting a bit desensitised to the violence" Gears of War: E-Day devs made a "big investment" in gore, and weirdly, it works - Eurogamer.net

Publisher description: "Brutality is a pillar of this game," says studio art director Aryan Hanbeck at The Coalition.

NewsAPI | Oct 3, 2026 | Dom Peppiatt

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Buoyed by some commendatory early reviews and fantastic initial player numbers, Gears of War: E-Day has found a solid audience a weekend before general release. "Think about getting a headshot, right, a really good headshot," says Hanbeck. "We've got skeletons inside all the bodies, we've got some fun weapons that expose that a bit later on in the game, we've got crazy dismemberment, blood pooling… a whole bunch of stuff," Hanbeck says, grinning.

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