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RL 5: Learning Automata and stochastic environments (1961–1974)

Community description: Quick recap, in case you're jumping in from Blog 4. Arthur Samuel's checkers program learned by...

Dev.to | Oct 3, 2026 | Mitansh Gor

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Reward / Penalty: the feedback after an action. The right half is "Action B" (pull machine B). At every step t = 1, 2, ... , T you pick one arm and see the reward from that arm only.

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