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Devlog: I Built a 3D Library in Three.js Without a Level Editor — So I Made My Own

Community description: Updated 3D Environment for Library A lot of you wonderful people enjoyed my last post on...

Dev.to | Sep 24, 2026 | Mika Flowers

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I've been spending the last few days building the DEV Library inside Oniria, and somewhere along the way the project stopped feeling like "a cool Three. js scene" and started feeling like I was building my own tiny game-engine workflow. "what spatial metaphor actually fits articles? " wait... we don't have a level editor Before building the in-world authoring tools, most object placement happened directly in Three. js. So instead I started building a tiny authoring system directly into Oniria.

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