Tech article
Wardogs CEO: Studio Doesn't Hire People Who Advocate Against Crunch - Kotaku
Publisher description: The studio behind Steam super-hit Wardogs won't hire people who publicly criticize crunching
NewsAPI | Sep 15, 2026 | Zack Zwiezen
Automated excerpt
Bulkhead CEO and Wardogs executive producer Joe Brammer says that while his studio “always” tries to avoid crunch during game development, it can’t always be avoided and will inevitably “happen at some point. ” For this reason, the studio prefers hiring people who haven’t publicly criticized crunch online via social media posts, explaining that those who do speak out against such practices wouldn’t like it at the studio.
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